

The only risk being during relocating or rushing out to grab a max ammo power-up. It adds some much-needed playfulness into the horror of facing off against the hordes of rotting flesh, but it too can grow stale as 90 percent of matches devolve into the same pattern make lots of points in the first five to ten waves until you can get a great combo of weapons from the random mystery box, then run circles around the zombies whilst chipping away at them or even just straight up ripping through them as a group.
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They also feel fresher and it’s easy to see how they were tailored to suit the emerging gameplay from the series progression, which started to get into the bizarre and wacky, with its own story arc and larger than life hero characters. The maps from the next few iterations of CoD are a much more exciting affair.
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It feels bland in comparison to the later efforts, which are more akin to full blown campaign maps, with their sprawling pathways and multi-tiered layout. The repetitive nature of the incessant wave of zombies becomes increasingly apparent on the original World at War maps and it won’t be long before you will find yourself wanting something bigger. It may be a nice trip down memory lane for some though, as the maps have all received a graphical overhaul and a few rounds of the original map can be fun – but it’s short lived. Treyarch has spiced things up by adding in the Gobblegums of Black Ops III, but it does little to really make the map interesting beyond a dozen waves or so. Its small, has only two floors, and has no power switches or traps to turn on. Kicking off with the map that started it all back in 2008, Nacht Der Untoten can almost be considered a tutorial of sorts and it’s a great place to start if you’re new to the zombies game mode. It is often frantic, and for newcomers it will be quite an exhilarating experience getting to know the areas. These points can then be used to purchase better weapons, open routes to new areas, operate traps and purchase weapon or personal upgrades.

You earn points by landing shots, surviving a wave and barricading entry points. If you have never played any of Call of Duty’s zombie maps before then the premise is simple: you must survive never ending waves of progressively harder zombies. It’s a clever move, as Zombies has long been a selling point for CoD and it only seems natural that they would try and release a sort of compendium a greatest hits of the series high points and humble beginnings, and humble they were. Call of Duty Zombies Chronicles is the latest effort by developer Treyarch to inject life into the bloated corpse that is the Call of Duty zombie series. Yes, the latest trend of re-releasing past glories shows no sign of abating. Your fears fade, your heart rate slows, it’s just another re-master pushing its way through to release. Snapping your head to its direction you catch a glimpse of an unknown figure shambling through the door.

You manage to find an old bunker abandoned in what seems like a hurry, but before you have time to dwell on their fate, a blood curdling groan pierces the still air. In your endless prison, amongst the thick fog that makes iron bars of tree trunks – you’re lost.
